Difference between revisions of "Documents of Interest"
		
		
		
		
		
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This page has two sorts of links: links useful to those interested in mud and online world design specifically, and links that are about game design in general.  | This page has two sorts of links: links useful to those interested in mud and online world design specifically, and links that are about game design in general.  | ||
| + | === Generic Links ===  | ||
* [[Seph's Interview of Ptah]]  | * [[Seph's Interview of Ptah]]  | ||
* [[Mud of the Month Interview]]  | * [[Mud of the Month Interview]]  | ||
Revision as of 16:21, 7 July 2017
This page has two sorts of links: links useful to those interested in mud and online world design specifically, and links that are about game design in general.
Generic Links[edit]
- Seph's Interview of Ptah
 - Mud of the Month Interview
 - An Essay on Ethics and Virtual Reality
 - Scripting on Diku Derived MUDs
 - A Story About A Tree
 
Studies and histories of specific online worlds[edit]
- Rider University once hosted Life at the Palace: a Cyberpsychology Case Study which was an extensive and detailed study of the graphical chat space The Palace
 - Wired once hosted Killers Have More Fun an article by Dr Amy Jo Kim about Ultimate Online.
 - On his site, Richard Bartle has a page of links to material about specific muds.
 
Papers, essays, references, and other research materials[edit]
- Richard Bartle's homepage has a multitude of good material on it. Some of the more notable material includes:
- The Arch-Wizard Archives contains Michael Lawrie's "Confessions of an Arch-wizard" which is a seminal document on how to administrate muds.
 - Howard Rheingold's Brainstorms has a few items of interest to mud designers:
 - A chapter from Virtual Communities that deals with muds
 - An essay entitled "Virtual Communities, Phony Civil Society?" which has interesting implications for those interested in virtual societies.
 - Another essay, by Jan Fernback & Brad Thompson, entitled "Virtual Communities: Abort, Retry, Failure?" that covers similar territory.
 - The fantastic Papers - [ Synchronous Communications | VR | 3D ] page indexes and lists abstracts for a virtual mountain of important papers on muds, including work by Elizabeth Reid, Julian Dibbell, Richard MacKinnon, Richard Bartle, Amy Bruckman, Pavel Curtis, and others.
 
 
Mud design links[edit]
- Marian Griffith's Roleplaying page includes her !Overlord Project, which is a collaborative design for a roleplaying-focused mud.
 
General game design sites and documents[edit]
- Items by Chris Crawford:
- His seminal book The Art of Computer Game Design
 - Various writings of his on game design
 
 
- GameDev's library of game design links.
 - Gamasutra is a game development industry hangout that often features game design articles.